![]() 360 no-scope A type of trickshot, very common in first-person shooters and similar, in which a player spins a full 360 degrees and lands a shot (usually with a sniper rifle of some sort) without aiming, ultimately heavily damaging or killing the adversary on the receiving end of the shot. 64-bit A descriptor for hardware or software that arose during the fifth generation of video game consoles, targeting 64-bit computer architecture. 32-bit A descriptor for hardware or software that arose during the fifth generation of video game consoles, targeting 32-bit computer architecture. 16-bit A descriptor for hardware or software that arose during the fourth generation of video game consoles, targeting 16-bit computer architecture. 8K resolution An aspect ratio of digital display devices such as televisions and monitors, supporting up to 7680 × 4320 pixel (roughly 8 kilopixels wide) resolutions. ![]() ![]() 8-bit A descriptor for hardware or software that arose during the third generation of video game consoles, targeting 8-bit computer architecture. Such games are usually complicated, involving extensive diplomacy, technology trees, and win conditions. 4X A genre of strategic video games, short for "explore, expand, exploit, and exterminate". 4K resolution An aspect ratio of digital display devices such as televisions and monitors, supporting up to 3840 × 2160 pixel (roughly 4 kilopixels wide) resolutions. 3D graphics Graphic rendering technique featuring three-dimensional objects. Often includes games where some objects are still rendered as sprites. 2.5D graphicsĪlso isometric graphics.Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. 2D graphics Graphic rendering technique in a two-dimensional perspective, often using sprites. Can be extended to any player versus player grouping, such as '2v2' to mean two teams of two battling each other, or "1v4" to refer to a team of four players against one (as seen in asymmetrical gameplay). 1v1 An abbreviation of 1 versus 1, denoting two players battling against each other. 100% To collect all collectibles within a game, either indicated within games as a percentage counter or determined by player community consensus. 1-up An object that gives the player an extra life (or attempt) in games where the player has a limited number of chances to complete a game or level. To complete an arcade (or arcade-style) game without using any additional credits besides the one used to start the playthrough. I see someone with low HP, instead of being able to quickly land my E ability on that target, I have to click then press so that's not "quick" cast.0–9 1CC Abbreviation of one-credit completion or one-coin clear. ![]() This is even more apparent when I'm using deathgivers. Maybe we can add an option that would allow us to do that. ![]() Instead of being able to "quick cast" by hovering my cursor over the enemy fighter and pressing the ability hotkey while still continuing to orb walk the enemy healer, I now have to click the enemy fighter, press the ability hotkey and click the enemy healer again. The enemy fighter has high ASPD so I want to use Inner Corruption on him. I'm in arena attacking the enemy healer and my healer is getting attacked by the enemy fighter. One can argue that I can just click on the new target before pressing the ability hotkey but that defeats the entire quick cast purpose. However, in Albion, it targets whoever is "targeted" by your character which is very unintuitive. Normally, when you hover your mouse cursor over a target, pressing the ability hotkey should target whatever is underneath your cursor. The issue with quick cast in this game is for targeted abilities. Can you add an option for quick cast to function similarly to Dota 2. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |